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So far Flight Sim Global has created 396 blog entries.

ORBX Announce KVUO Pearson Field

ORBX developer, Bill Womack, has announced the newest edition to the ORBX lineup, Pearson Field KVUO. Pearson Field is located in ORBX's Pacific Northwest region and is located just on the Washington side of the Columbia River north of Portland. To view the announcement and additional preview images, please click here.

By | May 16, 2018|Scenery|0 Comments

ORBX announce ESNQ Kiruna and ESSD Dala Airports

Earlier in the year ORBX announced ESSD Dala Airport and it will now be part of a package with ESNQ Kiruna Airport. Kiruna is located in a mining town with flights to Stockholm Arlanda in the real world and nearby Narvik. The airports will also feature snow appearing in the winter time and supposedly have barely any performance hit according to developer, Marcus Nyberg. To view the full announcement and more preview images, please click here.

By | May 10, 2018|Scenery|0 Comments

FlytheMaddogX version 1.1.0 released

The Leonardo FlytheMaddogX team has released an update today that addresses a few performance issues some users were having with lighting as well as adding quite a number of new features. CHANGE LOG 1.1.0 ****FIXES**** - Exterior model: fixed mapping of the apu exhaust port. - Exterior model: smoother flap animation. - Manuals: updated manuals to reflect new changes in version 1.1.0. - MCDU: upgraded MCDU operating system to PS4058350911. - MCDU: reworked VNAV descent logic, descent profile calculation, vertical deviation indicator. - Panel: fixed/improved systems, including correct engine startup timing. - Panel: fixed issue of mouse wheel repeating toggling in 3+ position switches. ****NEW FEATURES**** - General: added pause at TOD (from the MaddogX in addon menu). - General: added support for Mark Foti's 'Remote CDU'. - Exterior model: added in Load Manager the option for external flood lights for switching between dynamic lights/legacy lights/off. - Load Manager: RealLight setting in Load Manager will now disable just RealLight (TrueGlass can be disabled from its own addon menu inside the sim). - Load Manager: resetting the activation in Load Manager now automatically unlocks the transaction in Leonardo customer database server, allowing a new installation. - Load Manager: added an optional feature within the failure page to have a text message displayed, inside sim, when a random failure is armed or triggered. - MCDU: added handling of constraint above/below (i.e. 8000A12000B). - MCDU: added 'gates' for 'init pos' in 'POS' page. - MCDU: added correct calculation of 'OPT ALT' in 'FMS CRZ' page. - Panel: added left/right mouse clicks for rotating knobs (where applicable, exception are SPD, HDG and ALT knobs). - Panel: added the option in Load Manager for having internal flood lights using the [...]

By | April 9, 2018|Aircraft|0 Comments

Turbulent Designs releases KGPI Glacier Park International Airport

Just announced on their forums, Turbulent Designs has released their latest airport and their first P3D v4 exclusive airport, KGPI. The airport features 11 square kilometers of 30cm photoreal coverage, 100 square km coverage of nearby mountains, lakes, and forests, 830 square km of 5 and 10 meter mesh, custom autogen, SODE features, and more. To view the announcement, please click here.

By | March 26, 2018|Scenery|0 Comments

Orbx announces Netherlands TrueEarth: The Complete Package

Just a few minutes ago, Orbx developer Jarrad Marshall has posted a big announcement about the upcoming Netherlands region from Orbx. They claim this is the next generation of Orbx products and combine the features of the FTX Regions with new photoreal terrain. Other features include: "The entirety of Netherlands depicted in complete detail! 85,000km2 of photoreal terrain at 1m resolution (nb the same resolution as traditional landclass textures) Complete seasonal variation: 5 hand-coloured seasons! Full 3D night lighting and night ground textures 43 updated airports, including 18 not found in the default scenery. CityScene building technology for all major cities, towns, villages and urban areas. CityScene tech improves on traditional autogen by adding unusual footprints, higher detail (roof details etc) and better long-range visibility Incredibly dense autogen vegetation. Far superior to automated OSM technology, our agn is compiled from multiple data sets, and hand-edited to ensure maximum fidelity, accuracy and density. Beautifully edited terrain textures - colourised, edited, cleaned up. Blemishes such as cloud cover, water sun glare, seamlines, discolouration and some vehicle footprints have been removed. Colour palettes have been edited to match ORBX Global texture sets. Custom-painted rural variations, including tulip fields during spring Ultra HD mesh at 5m resolution. Netherlands may be flat, but incredible details such as tailings dumps, sand dunes and even highway overpass ramps are visible Accurate road, waterway, bridges, transmission line and other vector/GIS components. Road AI traffic also included to regular Region standards Beautiful custom building textures for all autogen buildings Hundreds of custom landmarks and POI Traditional Dutch windmills Major churches and cathederals custom modelled Custom models for all major TV and radio masts Many major bridges custom designed Custom ship models unique to Netherlands [...]

By | March 25, 2018|Scenery|0 Comments

Turbine Sound Studios releases MD-8X JT8D Pilot Edition Soundpack

Announced on their Facebook page, TSS has released their latest soundpack designed primarily around the Leonardo FlytheMaddogX. The soundpack is for both FSX and P3D and features 76 soundfiles for external/internal engine sounds, wind sounds, cockpit environment sounds, customs sounds and more. To view the product page, please click here.

By | March 20, 2018|Uncategorized|0 Comments

FlyTampa previews… X-Plane?

In a recent post on their Facebook page, FlyTampa has posted a photo that strongly appears to be from X-Plane 11. The photo has the caption "Pigs might fly after all". Could FlyTampa be making the move to X-Plane as well? To view the post, please click here.

By | March 19, 2018|Scenery|0 Comments