Announced on their Facebook page, TSS has released their latest soundpack designed primarily around the Leonardo FlytheMaddogX. The soundpack is for both FSX and P3D and features 76 soundfiles for external/internal engine sounds, wind sounds, cockpit environment sounds, customs sounds and more. To view the product page, please click here.
In a recent post on their Facebook page, FlyTampa has posted a photo that strongly appears to be from X-Plane 11. The photo has the caption "Pigs might fly after all". Could FlyTampa be making the move to X-Plane as well? To view the post, please click here.
Orbx has released their latest freeware product, YRC Refuge Cove Seaplane Base. The base is located in the Pacific Northwest in British Columbia. To view the product page, please click here.
Mathijs Kok of Aerosoft has announced in their forums today that version 220.127.116.11 of their CRJ has been released. The changelog includes: - [Fixed] HGS artifacts on windscreen removed - [Fixed] Dave now controls the right doors in FSX - [Fixed] Zoom corrected in FSX/P3Dv3 preview window - [Fixed] Frequencies and transponder codes on RADIO page can now be transferred to scratchpad - [Fixed] Pressurization mode switching during descent - [Added] Cabin climb/descent with packs switched off - [Fixed] Several pushbuttons have been fixed to work with the left mouse button as well - [Fixed] External APU sound not looping properly - [Fixed] Crackling sound issue with APU on - [Fixed] Door positions corrected (special thanks to Eduard and Richcam for their input!) for better jetway docking - [Fixed] Time and fuel calculations sometimes gave invalid results on the ground with an incomplete flightplan - [Fixed] Wrong turns on (VECT) legs - [Fixed] Removed distance and time-to-go indications for (VECT) legs on MFD - [Fixed] Changed minimum airport distance and configuration conditions for FA landing announcements - [Fixed] Reverser spool-up works again - [Fixed] PFD "SYNC" message now properly disappears a few seconds after synchronizing flight director - [Fixed] Departure runway selection disappearing after SID selection (if SID's runway is set to "ALL") - [Fixed] ILS frequency on ARR DATA page can now be copied to scratchpad for use on RADIO page - [Fixed] Decreased overshoot on track capture (introduced with rev 311) - [Fixed] Sign error on wind correction during initial waypoint turn - [Fixed] Only first letter of current and next waypoint shown on PROG page - [Fixed] Ice detection after changing payload in DAVE now only when engines are running - [Fixed] [...]
Announced on their Facebook page today, PMDG has announced that they intend to leave AVSIM for their support forum usage. In their statement: "On 02MAR18, PMDG informed AVSim of our intent to move our support forum to a company owned site. PMDG has been a part of AVSim since 1998, when AVSim founder, Tom Allensworth first broached the idea of hosting PMDG’s forum as a way to grow traffic for both of these young, new enterprises. PMDG has retained our loyalty to AVSim through occasional ups-and-downs in the relationship but the time has come for us to move forward and unify our customer support forum more closely with our ability to support customers around the world. This move is being made to ensure that PMDG and our customers retain the ability to communicate freely, directly and candidly with us and with one another across a wide range of issues affecting the global community of PMDG customers. We notified AVSim today of our intent to move in order to facilitate a discussion on how to make this transition as smooth and seamless as possible for AVSim users and PMDG customers. Shortly afterward, the PMDG forum was apparently removed from public access, we presume accidentally. We have reached out to AVSim and the forum staff to alert them to the issue, and we hope it will be returned to public use while we transition our official operation to a new home. We will post more information on the official opening of that new forum location just as soon as we have it ready for customer use and we look forward to welcoming you there. There are exciting times ahead!" To view their Facebook page, please click here.
Coming on the tail of last nights update, PacSim has released Reno-Tahoe Intl for P3D v4. It is important to note that this product is only for P3Dv4 and no refunds will be given if you mistakenly purchase it for FSX or earlier versions of P3D. To view the product page, please click here.
According to PacSim's Facebook page: "Folks, Reno-Tahoe Intl 64bit Pro will be released any day now this week. This is a native P3DV4.1 SDK product and will work ONLY in P3DV4. This is NOT an FSX, FSX Steam Edition, P3DV3/2/1 backward compatible product. If you choose to purchase the product and attempt to install into your 32bit FSX and/or 32bit P3D sim platform then be prepared to deal with all kinds of issues including Crash-To-Desktop. You have been warned. The product page is already up with more information so familiarize yourself with what to expect in the product. Feel free to share the pictures below as well." To view the preview photos please click here. To view the product page, please click here.
According to UK2000's Facebook page: "The countdown has begun, Belfast City Xtreme will be released this Saturday 3rd March for FS9, FSX and P3D :)" This is to be one of the last sceneries UK2000 will develop for FS9. To view the announcement on their Facebook page, please click here.
Orbx has announced the release of the first in their new product line up, CityScene. Gold Coast has the following features: • Highly detailed representation of the City of Gold Coast and surrounds • Beautiful ground textures at 60cm • Huge 600km2 coverage area • Next-Gen CityScene Technology • Custom 3D lighting, road traffic, and vector components • Bonus Southport Flying Club (YSPT) lite airport • Bonus light helipads: Marina Helipad and Gold Coast University Hospital • Custom DEM mesh • POIs including Q1, Jupiters Casino and more • Over 69,000 custom objects! • 119,000 accurately-placed buildings • 1.12 million trees! • Expertly optimised using ground-breaking techniques for best performance. • Compatible with all versions of FSX and P3D, designed for use with Orbx Australia • The exciting first product for Allen Kriesman! To view the product page, please click here.
A quick update has been released by the FlytheMaddogX team and is available to customers in their simMarket account. The v1.0.3 changelog includes: - Load Manager issues with certain Windows localizations; - ‘Brake stuck’ issue in FSX (32bit edition); - Added the option to disable RealLight (64bit edition) to improve performance with video cards equipped with less than 4GB. Customers should uninstall version 1.0.0 with the included uninstaller and reinstall the new version. Activation data is kept and not required again.