We have just released our newest repaint for the iFly 747-800, Trans World Airlines! The livery is redesigned for the new 747-800, but in reality it was painted on a 747-100. Currently the repaint is only tested in P3D, but it should work on any sim that supports the iFly 747-800. Trans World Airlines (TWA) was a major American airline that existed from 1930 until 2001. It was formed as Transcontinental & Western Air to operate a route from New York City to Los Angeles via St. Louis, Kansas City, and other stops, with Ford Trimotors. With American, United, and Eastern, it was one of the "Big Four" domestic airlines in the United States formed by the Spoils Conference of 1930. Download it here!
We have just released our newest repaint for the Aerosoft CRJ-700ER, Amaszonas Línea Aérea! The livery is redesigned for the CRJ-700ER, but in reality it's meant for the CRJ-200. Línea Aérea Amaszonas S.A., usually shortened to Amaszonas, is an airline based in Bolivia, headquartered in La Paz. It operates scheduled and chartered short-haul passenger flights throughout the northern and northeastern regions of the country as well as to neighboring Peru, Chile and Paraguay, with its network's hub being located at El Alto International Airport. Download it here!
ORBX developer, Bill Womack, has announced the newest edition to the ORBX lineup, Pearson Field KVUO. Pearson Field is located in ORBX's Pacific Northwest region and is located just on the Washington side of the Columbia River north of Portland. To view the announcement and additional preview images, please click here.
Previously released for FSX and P3D, Turbulent is bringing their MBS International Airport over to X-Plane 11. Earlier this year we reviewed this airport in P3D and were highly impressed. X-Plane users have a lot to look forward to. To view the announcement on their Facebook page, please click here.
Earlier in the year ORBX announced ESSD Dala Airport and it will now be part of a package with ESNQ Kiruna Airport. Kiruna is located in a mining town with flights to Stockholm Arlanda in the real world and nearby Narvik. The airports will also feature snow appearing in the winter time and supposedly have barely any performance hit according to developer, Marcus Nyberg. To view the full announcement and more preview images, please click here.
The Leonardo FlytheMaddogX team has released an update today that addresses a few performance issues some users were having with lighting as well as adding quite a number of new features. CHANGE LOG 1.1.0 ****FIXES**** - Exterior model: fixed mapping of the apu exhaust port. - Exterior model: smoother flap animation. - Manuals: updated manuals to reflect new changes in version 1.1.0. - MCDU: upgraded MCDU operating system to PS4058350911. - MCDU: reworked VNAV descent logic, descent profile calculation, vertical deviation indicator. - Panel: fixed/improved systems, including correct engine startup timing. - Panel: fixed issue of mouse wheel repeating toggling in 3+ position switches. ****NEW FEATURES**** - General: added pause at TOD (from the MaddogX in addon menu). - General: added support for Mark Foti's 'Remote CDU'. - Exterior model: added in Load Manager the option for external flood lights for switching between dynamic lights/legacy lights/off. - Load Manager: RealLight setting in Load Manager will now disable just RealLight (TrueGlass can be disabled from its own addon menu inside the sim). - Load Manager: resetting the activation in Load Manager now automatically unlocks the transaction in Leonardo customer database server, allowing a new installation. - Load Manager: added an optional feature within the failure page to have a text message displayed, inside sim, when a random failure is armed or triggered. - MCDU: added handling of constraint above/below (i.e. 8000A12000B). - MCDU: added 'gates' for 'init pos' in 'POS' page. - MCDU: added correct calculation of 'OPT ALT' in 'FMS CRZ' page. - Panel: added left/right mouse clicks for rotating knobs (where applicable, exception are SPD, HDG and ALT knobs). - Panel: added the option in Load Manager for having internal flood lights using the [...]
After a relatively quiet period of time, A2A has released a development update for their past 6 months of work. In it, they tease a sound clip from a data gathering flight for a "new kind of Accu-Sim engine" being worked on. They have also announced their next product to release, the V-tailed Bonanza. To view the full video, please click here.
FlyTampa has released their debut X-Plane product with Corfu! With the new X-Plane development, FlyTampa has been able to bring sloped runways to their airports as a new feature (still an X-Plane only feature). To view the product page, please click here.
Just announced on their forums, Turbulent Designs has released their latest airport and their first P3D v4 exclusive airport, KGPI. The airport features 11 square kilometers of 30cm photoreal coverage, 100 square km coverage of nearby mountains, lakes, and forests, 830 square km of 5 and 10 meter mesh, custom autogen, SODE features, and more. To view the announcement, please click here.
Just a few minutes ago, Orbx developer Jarrad Marshall has posted a big announcement about the upcoming Netherlands region from Orbx. They claim this is the next generation of Orbx products and combine the features of the FTX Regions with new photoreal terrain. Other features include: "The entirety of Netherlands depicted in complete detail! 85,000km2 of photoreal terrain at 1m resolution (nb the same resolution as traditional landclass textures) Complete seasonal variation: 5 hand-coloured seasons! Full 3D night lighting and night ground textures 43 updated airports, including 18 not found in the default scenery. CityScene building technology for all major cities, towns, villages and urban areas. CityScene tech improves on traditional autogen by adding unusual footprints, higher detail (roof details etc) and better long-range visibility Incredibly dense autogen vegetation. Far superior to automated OSM technology, our agn is compiled from multiple data sets, and hand-edited to ensure maximum fidelity, accuracy and density. Beautifully edited terrain textures - colourised, edited, cleaned up. Blemishes such as cloud cover, water sun glare, seamlines, discolouration and some vehicle footprints have been removed. Colour palettes have been edited to match ORBX Global texture sets. Custom-painted rural variations, including tulip fields during spring Ultra HD mesh at 5m resolution. Netherlands may be flat, but incredible details such as tailings dumps, sand dunes and even highway overpass ramps are visible Accurate road, waterway, bridges, transmission line and other vector/GIS components. Road AI traffic also included to regular Region standards Beautiful custom building textures for all autogen buildings Hundreds of custom landmarks and POI Traditional Dutch windmills Major churches and cathederals custom modelled Custom models for all major TV and radio masts Many major bridges custom designed Custom ship models unique to Netherlands [...]